Medic

"Make love, not war! The Medic is opposed to all kinds of violence. Instead of grabbing a rifle, he heals other troops to help our cause."


The Medic is in charge of healing the troops and increasing their chance of surviving. They are unlocked at HQ level 15 which is the last troop to be unlocked. They are the only troop that ignores flares. They follow the injured troops. Always keep Medics as the second or third wave of deployment, because they cannot defend themselves. Having two Medics in battle is ideal so they can heal each other.

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Attack Speed Damage Type Unit Type Targeted
400.00 Single Target Allies
Level HP DPS Training Cost Research Cost Research Time Base Level
1 500 -20 5,000 - 10 min
1
2 544 -21 5,500 1,680,000 3 days, 11 hours
1
3 592 -22 6,000 2,740,000 3 days, 19 hours
1
4 644 -23 6,500 3,300,000 3 days, 19 hours
1
5 701 -24 7,000 3,400,000 3 days, 19 hours
1
6 762 -25 7,500 3,800,000 4 days, 6 hours
1
7 829 -26 8,000 4,500,000 4 days, 10 hours
1
8 902 -27 9,000 4,800,000 4 days, 10 hours
1
9 982 -28 10,000 5,300,000 4 days, 16 hours
1
10 1,068 -29 11,000 6,100,000 4 days, 18 hours
1
11 1,162 -30 12,000 6,400,000 4 days, 18 hours
1