HQ 18 - Anti All troops; My best creation so far

Author wrathofevilredu
Level
18
Rating
Vitals Type: Defense
Stats Rating: 3.3 | Modifications: 300 | Views: 15,896 | Comments: 4
Created 2 years ago
The thinking behind everything 1. Warrior attack : MG's + FT's all within reach of HQ; FT's attack all sides each side; MG's attack one side. FT's > MG's hence want more enemy fire concentration with FT's; Mines littered all over the place. The tricks of hiding behind statues and SnipetT's is over when you at HQ 18. SL are within range 2. GTMeds - Difficult in two ways ; Sniper towers will remove Grenadiers on all sides; In the second line of defence canons prevent frontal first attack with tanks and Mortar is again (slightly ahead for the grenadiers) 3. Tmeds - Even distribution of cannons + Atleast two boom cannons need to be destroyed for sure. Additionally map is spread to try and disperse a few tanks. Spread out map tends to prevent attacks from the top left since there a lot more distance to travel. 4. Hookahs - Even layout enough damage that can be caused all around with the two RL's and BC's 5. Rifleman - Spread out Map 6. Mines are placed as away from hot targets to prevent them from detonating against GBE. Let me know what you think! :D
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  • Posted 2 years ago

    wrathofevil

    none yet
    Mar 2015
    lvl 1: Loincloth
    @Majewa - What changes would you suggest?

    @wodan - glad to be of help!
  • Posted 2 years ago

    Majewa

    none yet
    Mar 2015
    lvl 1: Loincloth
    I'm testing it on my base for 3 days and it's not that perfect as it looks. Very easy to be defeated by tanks, first on the left corner and then straight along sniper towers and cannons. Warriors have no chance to win, but hookas and heavys, or hookas, heavys and grenadiers are winning also. But nice try bro, its not that bad at all :)
  • Posted 2 years ago

    wodan

    none yet
    Mar 2015
    lvl 1: Loincloth
    Hey, I liked your plan so I used it as MAJOR inspiration for creating my HQ15, found here([[-34049).-]] Take a look and let me know what you think. I just now changed mine to that version so hopefully that will help.
  • Posted 2 years ago

    wrathofevilredu

    none yet
    Mar 2015
    lvl 1: Loincloth
    The thinking behind everything
    1. Warrior attack : MG's FT's all within reach of HQ; FT's attack all sides each side; MG's attack one side. FT's > MG's hence want more enemy fire concentration with FT's; Mines littered all over the place. The tricks of hiding behind statues and SnipetT's is over when you at HQ 18. SL are within range

    2. GTMeds - Difficult in two ways ; Sniper towers will remove Grenadiers on all sides; In the second line of defence canons prevent frontal first attack with tanks and Mortar is again (slightly ahead for the grenadiers)

    3. Tmeds - Even distribution of cannons Atleast two boom cannons need to be destroyed for sure. Additionally map is spread to try and disperse a few tanks. Spread out map tends to prevent attacks from the top left since there a lot more distance to travel.

    4. Hookahs - Even layout enough damage that can be caused all around with the two RL's and BC's

    5. Rifleman - Spread out Map

    6. Mines are placed as away from hot targets to prevent them from detonating against GBE.

    Let me know what you think! :D